# The KForge Guide 1. Version 2. Introduction 1. About this Guide 2. Overview ofthe KForge System 3. Using KForge 1. Create a New User 2. Creating a Project 3. Project Services 4. Administering KForge 1. Download and Installation 2. A KForge Instance 3. KForge Files 4. Administering the KForge Domain Model 5. The Admin User 6. Plugins 7. Themes ## Version This guide is for KForge v0.12. ## Introduction ### About this Guide ### This is guide to KForge. It is separated into a section for administrators and a section for users of KForge. If you have a question that isn't answered here please post them on the [KForge website][kforge] or on the kforge-user mailing list: . [kforge]: http://www.kforgeproject.com/ ### Overview of the KForge System ### KForge is a system for managing users, projects and the services associated with projects such as websites, wikis, task-trackers, and repositories. A KForge installation configured at will provide two separate web interfaces (note that these would both prefixed with http:// or https://): Admin interface at: admin. Project interfact at: project. Depending on how the instance is configured one of these instances (by default the admin inteface) will also appear at and www.. ## Using KForge ## ### Creating a New User ### To create a new user 1. Go to the registration page and fill in your details 2. Submit the form 3. Your user account will be automatically created (Note: there will be no validation or confirmation email) #### The Visitor User #### The system creates a visitor user named 'visitor'. ### Creating a Project ### 1. Log in if you aren't logged in already 2. Go to 'Your Page' by clicking on menu button 3. Click on start new project link from the project sidebar 4. Fill in the details of the project and click submit 5. Your new project will have been created and it will be listed in the project sidebar of 'Your Page' #### Members #### As project administrator you can create members using the member subpage. To make a user a member of a project they must have registered and you must know their username (not their full name). ### Roles and Permissions ### There are 4 roles available to users on the system in relation to any given project: 1. **Administrator**: administrator have complete control of a project. They may create and delete members, assign roles, create and delete services and even delete the project itself. 2. **Developer**: developers are full members of a project and may get full access to project services. However they may not administer the project in any way (for example they cannot create or delete members) 3. **Friend**: A friend of a project may access project services to read them but may not write to them 4. **Visitor**: visitors have minimal access to a project. They may not access project services and may only view that information about a project that is world-readable. By default users of the KForge system are allocated to the visitor role in relation to a project (whether they are members or not) #### Setting the role for non-members project #### You can set the default role for all non-members of a project to X by: 1. Making the visitor user (name is visitor) a member of your project 2. Setting the role of visitor to X NB: non-members includes both registered and non-registered users ### Project Services ### A project service is an instance of a plugin and it is the way external tools are provided in KForge. So for example there are plugins for svn (subversion), trac, moinmoin etc. By creating a svn or trac service for your project you create an associated subversion repository or trac environment. Usually you can associate multiple services of a given type with your project so that you can have multiple repositories, multiple wikis etc. However some plugins may only have a single instance associate with a project -- they may only be 'on' or 'off'. For example the www plugin and the dav plugin are like this (see below). #### Creating #### As the administrator of a project you can create, edit and delete project services. You can do this by: 1. Selecting the project 2. Clicking on the Services link in the secondary menu bar at the top 3. You should now be presented with a page listing the current active project services as well as option to create new ones * Note: the name you use for the service will be used as part of the url by which it is accessed (see below) so bear this in mind when choosing it. #### Accessing Project Services #### Project services are available under the project subdomain: http://project./ A specific service are located at the url: /// So for example a svn (subversion) service called 'repo' in project 'annakarenina' would be located at: * http://project./annakarenina/svn/repo/ Access control to project services follows the setup already described in the Roles and Permissions section #### Project Services Provided #### **Note:** The system administrator may hot have enabled all of these service types on your installation. * dav: by creating a dav service you enable dav access to your project directory. You access the dav service via //dav/ * Unlike other services the name of this service does not affect its url and so your are strongly encouraged to name the service 'dav' * www: by creating a www service you enable the project to have a home page at //. * Unlike other services the name of this service does not affect its url and so your are strongly encouraged to name the service 'dav' * To find out how to upload web pages see the howto below * svn: by creating a svn service you create a [subversion][] repository. * moin: by a creating a moin service you create a [moinmoin wiki][moinmoin] * trac: by creating a trac service you create a [trac installation][trac]. * wordpress: by creating a wordpress service you create a [wordpress blog][wordpress]. * mailman: by creating a mailman service you create a [mailman mailing list][mailman] with name -. [subversion]: http://subversion.tigris.org/ [moinmoin]: http://moinmoin.wikiwikiweb.de/ [trac]: http://trac.edgewall.org/ [wordpress]: http://www.wordpress.org/ [mailman]: http://www.list.org/ #### Howtos #### ##### Creating a Project Website and Uploading Files To It ##### Your project website url is at http(s)://// 1. Enable the dav and www plugins for your project by creating a dav and www service for your project (see above) 2. Now access the dav service at /dav/ using a dav client of some kind (there are lots of these available, just google to find one) 3. You should now be able to see various subdirectories related to the plugin types of the services enabled on your project. In particular you should see a www directory. Content from this directory is made available at your project website url. For example * if you create a file index.html in the www subdirectory viewable from dav then * this will show up at /index.html 4. Thus to upload content to your website just use your dav client to upload it into the www subdirectory 5. That's it! ## Administering KForge ## ### Download and Installation ### Please see . ### A KForge Instance ### KForge is designed so that you can have multiple KForge 'instances' running simultaneously on any given machine. This is useful if you would like to run several different sites all using KForge on the same system. As an administrator your first task after installing the KForge code will be to create a working KForge instance. This is covered in detail in the installation guide so we will not cover it again here. ### The Admin User ### By default on installation the system creates a user account with the Administrator role with: * username: admin * password: pass * email: kforge-admin@ It is **strongly recommended** that you update this password **immediately**. You can make any user a system administrator by setting their personal role to Administrator. #### KForge Files #### A KForge 'instance' has various files associated with it: 1. Configuration files 1. The main configuration file -- a template version is provided in etc/kforge.conf.new. See the installation instructions for more details 2. An auto-generated apache configuration file. See the installation instructions for more details. 2. Log files: the directory for these is set in the main configuration file. 1. kforge.log # logging from code 2. apache.* # various apache log files 3. Plugin data: base directory for this data is set in the main configuration file. 4. Per-project data: base directory for this data is set in the main configuration file. In the case of project data the layout on disk is: / # all project data not in the db is stored under here / ... ... .... So for example if you want to find the data for a subversion repository called mysvn with id 9 in project myproject you would look in: /myproject/svn/9 ### Administering the KForge Domain Model ### As an administrator you will often want to administer the domain objects in a given KForge instance such as: * Users (Persons) * Projects * Access control objects such as: * Protection Objects * Roles * Permissions * Plugin and Service objects (Services are instances of plugins) You can adminster the domain model in 2 ways. #### 1. Via the Command Line Interface #### This is done by invoking a python shell and directly accessing the KForge domain model. For more information please run: $ kforge-admin help shell #### 2. Via the Web Interface #### There is an web interface for system administrators available at /admin in the admin view: http://admin./admin/ ### Plugins ### Plugins provide a way to extend KForge and provide extra functionality. In particular all services are provided via plugins. Thus adding and removing plugins is a task that you will be likely to encounter as an administrator. To install a plugin: 1. Download the plugin package 2. Unpack the plugin package and follow the install instructions 3. Enable the plugin for your particular instance by creating the plugin in the domain model using either the command line or web administrator interface (see above) Note: many plugins are shipped pre-installed with KForge and for these you can skip steps 1 and 2 (and usually 3 as well). To remove a plugin from a running instance delete it from the domain model. Warning: you will not be able to delete a plugin if it is being used. ### Themes ### The KForge theme is defined by: * the django templates as found in the template directory (this is set in the config file) * the styling as found in the media directory (usually /usr/share/kforge/www/media but check in the config file) If you want to create a new theme you should: 1. Create a new template and media directory (probaby best done by copying the existing directories) 2. Edit the necessary files (To understand how the templates work you should read up on django templates at the django site: http://www.djangoproject.com/) 3. Edit the config file (etc/kforge.conf) to use your new directories 4. Rebuild the configuration and reload apache For example: * if you wish to change the basic look and feel of all pages you start by editing master.html in the base template directory. * if you wanted to change the text on the front page of the site edit index.html in the base template directory